That makes the RDD combos some of the ultimate ones, so you can make up for lost stats. Remember that a lot of domains require at least a 0 cha bonus, if not better, for their powers to be useful. Domains matter: you can't get all of them, so the 2 you choose have to boost your build significantly. With the above you can mix and match a very large variety of either specialist (combat heavy with buffs, etc) or generalist jack of all builds and all will be quite strong. capable of reasonable stealth / rogue utility (silence? Invisible available) but no innate backstab. domains to round out your spells or abilities healing, buffing, debuffing, damage spells The wis ac bonus to monk, the stat buff spells (++ wis, ++ dex, ++str all running with stoneskin (until reaching monk innate reduction), prot from evil, etc? And heal if you get in trouble.)Īnd really more of the same. Monk heavy, cleric light can be *very* potent. Or you can have a modest dex, trickery domain, and a few levels of rogue. A cleric can be a rogue surrogate: they can domain grab the knock spell and find-remove-traps spell will do the job. Elf/HE cleric with animal and a single caster level can make a nasty arcane archer with super-buffed pets holding the line while you shoot. With any alignment and a host of great options (including the RDD or WM setups). A fighter/cleric (any high BAB fighter type will do) is like a mega paladin. Clerics are good at nearly everything in this game, they are a little unbalanced.
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